Martha: The Character Sheet

In the spirit of each successive series seen as a Doctor Who RPG campaign, Freema handed in her character sheet before leaving.
Stuff that didn't fit on the sheet, kept on the back...

SKILLS
*Martha has a +2 Convince Expertise in Inspiring Hope, and a +2 Craft Expertise in Storytelling.

GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Devotion (Minor) - To the Doctor and her family
Run for Your Life! (Minor)
Time Traveller (Minor) - Tech Level 4
Tough (Minor)

BAD TRAITS
Code of Conduct (Minor) - To do no harm
Obligation (Minor) - towards the Doctor; it comes out of being in love with him

GADGETS
**Martha's TARDIS Key has been modified into a Perception Filter. This has a Major form of the Face in the Crowd Good Trait, doubling its usual bonus and further giving a +4 bonus to Subterfuge so long as its user does not do anything to attract attention. Characters with Psychic Training or those the user wants to see through the illusion, are not affected by this Trait. (With thanks to MisterHarry, whose mechanics this is based on.)

FAVORITE METHOD FOR ACCUMULATING STORY POINTS
The unrequited love subplot Martha's player set up is used to make Martha make mistakes, place herself into danger, or lose her head. As agreed with the GameMaster, she gets a Story Point each time she uses this excuse to delay a crucial action or otherwise heighten the tension. The GM also gets generous whenever he or another player torture Martha with the Doctor's unavailability.

Now available: The 10th Doctor character sheet bundle in high quality printable pdf (+ blank sheet).

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